To compensate for this, I believe that it is OK for DM’s to listen to the plans of their players and then add in countermeasures to plan for them. Your players are crafty, and when it is 4-6 brilliant minds against 1, your wickedly smart beholder may end up looking incompetent when you forget that the wizard picked up Greater Invisibility. However, as the Dungeon Master, creating contingency plans ahead of time is downright impossible. Nobody should ever be able to surprise a beholder. This combination of egocentric-ism and paranoia leads beholders to have contingency plans for their contingency plans. And why shouldn’t they? Beholders also believe that they are the most important creature to ever float across the face of this planet, and it’s in everyone else’s interest to destroy them. They believe that everyone and everything is out to get them. This makes beholders a dangerous opponent because what the players may think the beholder will do, couldn’t be further from the truth. They are eccentric and otherworldly creatures that don’t obey the normal laws of physics. The Mind of the Alienīeholders are one of the most unique intelligent creatures in D&D because they don’t think like a normal human would. After doing an entire series about dragons and their lair actions, it was inevitable for me to cover the coolest monster in the game. Every encounter that I’ve done with them is electrifying, action packed, and heart pounding. For such a bizarre creature, no other monster has performed quite as well for me as the beholder. Lairs of Legends: Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon, Beholders, Abolethsīeholders are one of my favorite monsters in all of D&D.
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